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CREDITS


Directors

Lucas Captan - General Director

Jude Dearing - General Director


Artists

Lucas Captan - Character Sprites

Maaot https://maaot.itch.io/mossy-cavern - Mossy Tile set

AlexWBC https://opengameart.org/content/grass-soil-and-dirt-tilemap - Ground Tile set


Programmer

Lucas Captan - 2D platformer script, boss behavior, a* pathfinding


Music & Sound Design

Avea Dearing - Background Music

Jude Dearing - Sound Effects


Level Design

Lucas Captan - Levels 1, 2, and 3

Jude Dearing - Level 4

The Early Worm Gets The Worm is a 2D Physics-based platformer single player game about getting revenge on birds

Set around the theme: Roles Reversed

Created in: 48 hours


This game follows a worm that goes on an adventure to save his friend who was captured by a bird. The player uses a lil-shotgun in order to move around the levels and attack birds that get in their way. After 4 short levels, the game culminates in a final battle to save your worm friend.

CREATED FOR:

CREATED WITH:

The Early Worm Gets The Bird

Creation Process

Story

Me and Jude both went through many ideas for what to create in the theme of roles reversed. In the end we liked the idea of flipping the classic phrase "the early bird gets the worm" and make a small game about a worm hunting down birds. We then came up with a basic story of a worm friend getting stolen and then the player having to rescue them. This idea landed us in the position to make a final boss fight at the end and it worked out great!


Mechanics

We wanted to make a platformer, and so we gave our little character a gun to act as a core mechanic. The player would use the gun to propel themselves in different directions and also to attack the evil birds. The birds didn't have a lot of interesting mechanics as they would just path find over to the player. The final boss had some basic behavior scripts that let it dive down at the player and then dash across the screen.


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